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HellBound Hackers | General | Graphics

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3D Design with Rhino 3D

Mr_Cheese




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Posted on 05-06-06 16:24
i been using Rhino 3D for quite a while now, and seem to be getting the hang of creating charachters in nerbs. but problem is i find texturing really difficult on nerb objects, which i've been stuck on for months now.

i know theres a way of un-wrapping objects in 3D Studio Max, but i importating Rhino files into 3D max kills my computer.

so is there anyone that uses Rhino 3D too? perhaps you could give me a few quick tips on texturing and unwrapping, coz at the moment im just using trial and error to get my textures, but they always look crap.


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RE: 3D Design with Rhino 3D


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Posted on 05-06-06 17:21
ive never used Rhino, but basic thing applys to all the modellers im sure.

You need to make a UV map of the model, which takes parts of the model and puts it on a flat image in which you can texture. The process takes a little time as youll be wanting to organize it for easy texturing, such as eyes are seperate from the legs.

after you have uv mapped it, you need to export the model and there should be a file in the location you exported it which has the map displayed on it. I find it best to open photoshop and create a new layer over this on color so you can still see where the lines are and once your done you can change it back. once done save it and it should be already applied to your model.

just open your model in a viewer or the program (your gonna have to probably import. its like the only way since its been exported) and you will see that the model has your texture.

^ what i described above is how i do it in Wings3D which is a free modeller you can get at www.wings3d.com. really nice modeller.


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Posted on 08-06-06 00:50
I use Anim8or from Anim8or.com. Anyways I'm gonna be making videogames over the summer and stuff so I'm learning about game engines and stuff. I dunno about Rhino, but like he said make a UV Map and if Rhino uses modifiers there's one called UVW Map and UVW Unwrap.
I don't know if that's how Rhino works though. I'll try getting a trial version over the summer. Can't be too hard to figure out.


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Posted on 09-06-06 04:56
rhino is good i guess. I animate stuff in it every once in a while. I created a flying dragonfly in the forest that looks pretty realistic.


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Posted on 13-06-06 03:21
Hey cheese if ya want I can show you how to make a videogame. Believe me, it's not as hard as you think. Your first game will take you like 5 minutes.


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Posted on 13-06-06 03:34
if you want to make video games or 3d model you shoudl go to

www.galekus.com


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Posted on 13-06-06 04:11
lol just 5 minutes? Pong takes forever to code if i remember correctly and thats a really old game lol


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Posted on 13-06-06 04:11
Yeah with Rhino you should be able to make a cool game within a couple minutes. I will check out this Galekus. Cheese or anyone else if you want to make a game just post here. We could make an hbh themed game.


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Posted on 13-06-06 04:12
The only vital thing your 3D program needs is the ability to export .w3d format. I have a list of programs that are compatible I'll post in a sec.


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Posted on 13-06-06 04:17
* 3DS Max
* Maya
* Lightwave
* TrueSpace ( using the Conversion Pak ) or GameSpace
* Cinema 4D
* Cararra
* formZ
* Electric Image Animation System
* 3D Canvas Pro
* SoftImage XSI or Blender ( these use an offline XSI to W3D converter )