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XLib game - explosion animation...

mr noob
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Posted on 01-10-07 17:48
would anyone be willing to make me a small(approx 40x40px) explosion lasting about 5-10 frames for use in a 2d tank sidescroller im working on? Ill owe you one :)


as DigitalFire kindly pointed out, he is a grammar nazi :p
sucks. ask me. ask me. www.securewebdev.org
Author

RE: XLib game - explosion animation...

mr noob
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Posted on 02-10-07 10:02
pleaaaasssssseeeeeeeee


as DigitalFire kindly pointed out, he is a grammar nazi :p
sucks. ask me. ask me. www.securewebdev.org
Author

RE: XLib game - explosion animation...

minermonk
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Posts: 209
Location: england
Joined: 02.03.06
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Posted on 02-10-07 11:20
u could always take an exising flash game and take the graphix / action scblockedripts from it?

failing that ask flash, he seems to know a lot about images and animation.




Edited by minermonk on 02-10-07 11:31
Last resort.... kristainelliott1@hotmail.com sucks...... www.projectbouncy.com
Author

RE: XLib game - explosion animation...

Uber0n
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Posts: 1963
Location: Sweden‭‮
Joined: 13.06.06
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Posted on 02-10-07 12:11
This is what you're looking for ;)

http://www.geocities.com/starlinesinc/



http://uber0n.webs.com/
Nope http://uber0n.webs.com/
Author

RE: XLib game - explosion animation...

mr noob
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Posted on 02-10-07 21:43
@minermonk, i would but this project is in XLibrary for linux in C, and one of my aims was to be able to make all objects in the game entirely independant of bitmaps(all out of prims). never mind ill just do a round explosion thing :)


as DigitalFire kindly pointed out, he is a grammar nazi :p
sucks. ask me. ask me. www.securewebdev.org
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